Dead Age Wiki
Woods night

Woods (Night) is one of the first areas encountered in the game. Its common items are tools, trap parts, and leather clothing. Its end-of-area boss is the Zombie Butcher.

Enemies[]

  • Bitten Pedestrian
  • Dark Wolf
  • Head Nurse
  • Infected Nun
  • Infected Police Officer
  • Infected Prisoner
  • Infected Soldier
  • Rabid Prisoner
  • Rager
  • Undead Grenadier
  • Undead Nurse
  • Undead Wolf
  • Underhanded Suit
  • Unsteady Vagrant
  • Waking Prisoner
  • Zombie Cheerleader
  • Zombie Leader
  • Zombie Butcher (boss)

Events[]

Abandoned Camp (night)
It isn't easy to see in the dark of night, but you stumble into an abandoned camp. These are great for finding snacks, food or supplies that may have been left behind.
  • Loot - success: snacks/food/supplies
  • Move on
Abandoned house
The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.
  • Lock picking (Cunning) - success: materials/ammunition parts/ammunition, failure: ambush
  • Move on

As with all ambush consequences, make sure your characters are not low on health before attempting this, since an ambush guarantees a full round of damage.

Boy
You happen upon a ragged, hungry looking young boy. He pleads for your help.
  • Give the boy some food (Rations x2) (reward: ammunition ?)
  • Offer medical assistance (Medical) - success: ammunition, failure: ambush
  • Ignore the boy and move on - ambush

The boy frequently seems to give gold ammunition, making helping him will worth it. Often however, he will give you nothing. If you ignore him or fail when offering medical assistance you will be ambushed, so be careful.

Bunker
The group discovers the entrance to a bunker. It is easily opened.
  • Rest in the bunker - Heal party, sometimes random loot
  • Move on

There are no negative consequences for resting, and sometimes you'll find random loot, so it is always worth doing.

Cave
The group discovers a cave. It turns out to be completely empty, but at the end of the cave you spot a deep, dark hole.
  • Reach into the hole (Survival) - success: random loot, failure: damage
  • Move on

If you fail when reaching into the hole you will take some damage, but depending on the state of your party it may be worth the risk for the rewards.

Corpse
Exploring the farther reaches has paid off. You find a corpse that appears to still have usable equipment on it.
  • Search - success: random loot, failure: ambush
  • Move on

Most of the time searching will yield random loot, but occasionally will trigger an ambush (this may depend on the area).

Crate
You find a crate. An atrocious odor seems to be coming from inside of it.
  • Try to open (Cunning) - success: random loot, failure: damage
  • Ignore
Crate (unlocked)
You find a crate. It is unlocked.
  • Open - success: random loot, failure: ?
  • Ignore
Locked prisoner bus
Exploring the far areas of the woods has paid off. You find a locked prisoner transport bus. Dead prisoners lie about here and there. This type of find can be a great source for rare munition materials, rare ammunition or even weapons and clothing of high quality.
  • Lock picking (Cunning) - Ammunition parts, ammunition, weapons, or clothing
  • Move on
Narrow path
You pause for a moment. A narrow path branches away. At the end, you discover a dark cave.
  • Investigate - success: random loot, failure: damage
  • Move on
Old shack
The group finds the entrance to an old shack. An ideal spot to make a lookout.
  • Investigate the shack - success: random loot
  • Move on
Punk camp (mission)
A punk camp is awaiting you. You're in luck as it is very makeshift. The punks likely have patrols in the area. When you attack, you should prepare yourself for several waves of responding defenders.
  • Attack
  • Move on
Punk patrol
Exploring the farther reaches has paid off. You spot a punk patrolling in the distance. He has not seen you, and you could surprise him.
  • Sneak attack (Survival) - success: random loot, failure: ambush
  • Move on
Thief
As you strain your eyes for anything useful in the dark, you are distracted for a moment allowing someone to sneak close to the group and go through your supplies. (next msg) You can still spot a figure in the distance as you check your gear. The group has lost <items (tools only?)>. You could try to get them back, but you'll have to chase the thief through several areas.
Thief (found)
It look like you found the thief that stole from you. His thin smile suggests you may not have caught him by himself.
  • Attack
  • Move on