Woods (Night) is one of the first areas encountered in the game. Its common items are tools, trap parts, and leather clothing. Its end-of-area boss is the Zombie Butcher.
Enemies[]
- Bitten Pedestrian
- Dark Wolf
- Head Nurse
- Infected Nun
- Infected Police Officer
- Infected Prisoner
- Infected Soldier
- Rabid Prisoner
- Rager
- Undead Grenadier
- Undead Nurse
- Undead Wolf
- Underhanded Suit
- Unsteady Vagrant
- Waking Prisoner
- Zombie Cheerleader
- Zombie Leader
- Zombie Butcher (boss)
Events[]
Abandoned Camp (night) |
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It isn't easy to see in the dark of night, but you stumble into an abandoned camp. These are great for finding snacks, food or supplies that may have been left behind.
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Abandoned house |
The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.
As with all ambush consequences, make sure your characters are not low on health before attempting this, since an ambush guarantees a full round of damage. |
Boy |
You happen upon a ragged, hungry looking young boy. He pleads for your help.
The boy frequently seems to give gold ammunition, making helping him will worth it. Often however, he will give you nothing. If you ignore him or fail when offering medical assistance you will be ambushed, so be careful. |
Bunker |
The group discovers the entrance to a bunker. It is easily opened.
There are no negative consequences for resting, and sometimes you'll find random loot, so it is always worth doing. |
Cave |
The group discovers a cave. It turns out to be completely empty, but at the end of the cave you spot a deep, dark hole.
If you fail when reaching into the hole you will take some damage, but depending on the state of your party it may be worth the risk for the rewards. |
Corpse |
Exploring the farther reaches has paid off. You find a corpse that appears to still have usable equipment on it.
Most of the time searching will yield random loot, but occasionally will trigger an ambush (this may depend on the area). |
Crate |
You find a crate. An atrocious odor seems to be coming from inside of it.
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Crate (unlocked) |
You find a crate. It is unlocked.
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Locked prisoner bus |
Exploring the far areas of the woods has paid off. You find a locked prisoner transport bus. Dead prisoners lie about here and there. This type of find can be a great source for rare munition materials, rare ammunition or even weapons and clothing of high quality.
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Narrow path |
You pause for a moment. A narrow path branches away. At the end, you discover a dark cave.
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Old shack |
The group finds the entrance to an old shack. An ideal spot to make a lookout.
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Punk camp (mission) |
A punk camp is awaiting you. You're in luck as it is very makeshift. The punks likely have patrols in the area. When you attack, you should prepare yourself for several waves of responding defenders.
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Punk patrol |
Exploring the farther reaches has paid off. You spot a punk patrolling in the distance. He has not seen you, and you could surprise him.
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Thief |
As you strain your eyes for anything useful in the dark, you are distracted for a moment allowing someone to sneak close to the group and go through your supplies. (next msg) You can still spot a figure in the distance as you check your gear. The group has lost <items (tools only?)>. You could try to get them back, but you'll have to chase the thief through several areas. |
Thief (found) |
It look like you found the thief that stole from you. His thin smile suggests you may not have caught him by himself.
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