Woods (Day) is generally one of the first areas encountered in the game. It is the go-to for food and materials, but also gives a decent quantity of bullet casings and other materials. Its end-of-area boss is the Zombie Butcher.
Events
Abandoned camp |
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The group comes across an abandoned camp. These are great for finding snacks, food or supplies that may have been left behind.
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Abandoned church |
Exploring the deep woods has paid off. You discover an abandoned church in a small clearing. It could contain items such as bandages, serum, medkits or even valuable tools.
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Abandoned house |
The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.
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Boy |
You happen upon a ragged, hungry looking young boy. He pleads for your help.
The boy frequently seems to give gold ammunition, making helping him will worth it. |
Berries |
You happen upon bushes filled with berries.
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Bucks grazing |
You discover a group of bucks grazing. You consider hunting them to gather additional ration supplies for the camp.
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Bunker |
The group discovers the entrance to a bunker. It is easily opened.
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Cave |
The group discovers a cave. It turns out to be completely empty, but at the end of the cave you spot a deep, dark hole.
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Corpse |
Exploring the farther reaches has paid off. You find a corpse that appears to still have usable equipment on it.
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Crate |
You find a crate. An atrocious odor seems to be coming from inside of it.
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Injured dog |
You stumble upon a dog. The animal whines in pain as it futily tries to escape a trap.
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Lake |
The group discovers a lake amidst the trees. There are a few wrecked boats jutting from the water, which could be a goldmine in supplies to someone with the proper skills and knowledge.
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Locked house |
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Locked prisoner bus |
Exploring the far areas of the woods has paid off. You find a locked prisoner transport bus. Dead prisoners lie about here and there. This type of find can be a great source for rare munition materials, rare ammunition or even weapons and clothing of high quality.
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Narrow path |
You pause for a moment. A narrow path branches away. At the end, you discover a dark cave.
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Old shack |
The group finds the entrance to an old shack. An ideal spot to make a lookout.
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Punk patrol |
Exploring the farther reaches has paid off. You spot a punk patrolling in the distance. He has not seen you, and you could surprise him.
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Survivors |
You see a group of survivors in the distance. They seem to be looking around with mistrust. You consider whether you should approach or avoid them, you hear a noise from the side.
"Psst hey, perfect timing. We were just checking out that group there and planning on helping ourselves to their stuff. But why dirty our hands when you'll do just as well?" "Rob that group. Kill one of them to scare the rest. Let them run off and leave their packs behind. But make sure you only kill one of them." "As compensation for your services we'll give you <item>"
Killing the whole group results in a fight with the punks. You don't seem to get the original reward upon defeating them. |