The City (Night) is an area that is unlocked further into the game. Its frequent finds are military weapon parts, materials, and bullet casings.
Enemies[]
- Bitten Police Officer
- Hideous Rager
- Infected Nun
- Infected Patient
- Infected Police Officer
- Rabid Prisoner
- Rager
- Raging Vagrant
- Undead Assassin
- Undead Brawler
- Undead Civilian
- Undead Groupie
- Undead Gunfighter
- Undead Hobo
- Undead Scavenger
- Waking Prisoner
- Zombie Clown (boss)
Events[]
Abandoned delivery van |
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You discover an abandoned delivery van which has been left open. There are a few crates inside in which you might materials or maybe even tools.
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Abandoned house |
The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.
As with all ambush consequences, make sure your characters are not low on health before attempting this, since an ambush guarantees a full round of damage. |
Abandoned police car |
An abandoned police car. The perfect place to look for weapons and gear. It could also prove to be dangerous.
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Abandoned rest stop |
The group discovers an abandoned rest stop. You carefully pick a path through the building while trying not to attract attention. With luck, you'll find something edible.
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Airplane drop |
You hear the roar of an airplane in the distance. You look up and see a military plane parachuting crates of supplies!
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Ambulance |
You discover an ambulance. You open the door and scan for medkits, bandages and other medical supplies.
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Bank |
Exploring farther away has paid off. The group comes to a deserted bank which appears to have served as a barricaded outpost. This could be a good place to find military grad (sic) weapons parts, tools and upgrade kits.
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Boy |
You happen upon a ragged, hungry looking young boy. He pleads for your help.
The boy frequently seems to give gold ammunition, making helping him will worth it. Often however, he will give you nothing. If you ignore him or fail when offering medical assistance you will be ambushed, so be careful. |
Bus |
You discover a bus with the doors unlocked. Busses are great for finding snacks, parts for clothing, weapon parts and sometimes objects of value left by the driver. Beware of scavengers.
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Crate (wired) |
You find a crate. The lid seems to be connected to something inside by a wire of some sort.
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Crate (locked) |
You find a crate. It is locked. You hear the moan of undead nearby.
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Crate (atrocious odor) |
You find a crate. An atrocious odor seems to be coming from inside of it.
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Flea market |
You find an abandoned flea market. This could be a great place to find snacks, ration (sic) and materials. It could also be dangerous.'
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Graveyard |
You find a graveyard in the city. This could be a good place to find clothing parts, bandages or materials. It is also full of shuffling undead. You must remain very quiet.
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Inmate |
The farther areas of the city come with new dangers. You find an inmate locked in a cell. It could be a trap, but there might be things worth taking. <new msg> "Hey! Ley me out of here, and I'll make it worth your while. Come on. I know what it looks like, but you can trust me!".
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School bus |
You discover a school bus which has been left open. A bus could contain general supplies and sometimes objects of value left by the driver. Beware of scavengers.
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Subway platform |
You found the entrance to a subway platform. This could be a great place to find snacks, materials and weapon parts. It is also potentially dangerous.
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Unlocked truck |
You find a truck with unlocked doors. Trucks are great for providing materials, tools and sometimes gear left by the driver. Beware of scavengers.
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Punk camp |
In the dead of the night you spot the lights of a punk camp. They appear to outnumber you, but you might find valuable loot.
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