Attributes

Attributes are data that represent a character's basic physical and mental abilities. A character's attributes can be improved by increasing the corresponding skills and by wearing equipment that grants the appropriate bonuses.

Health

 * "The amount of currently available, as well as maximum health, is derived from the Constitution attribute"


 * See the constitution attribute below.

Constitution

 * "Increased Constitution results in a greater health pool for a combatant."


 * A character's maximum health pool is determined by its constitution. The value can be calculated by multiplying the constitution value by 5. You can raise your constitution 3 points for every point put into the Medic skill. By assigning maximum points to the medic skill a character can have an additional 150 HP.

Strength

 * "Strength allows a combatant to attack more effectively with melee weapons, dealing more damage."


 * Strength affects melee damage. Strength can be raised by putting points into the Melee Weapon.

Reflexes

 * "Increased Reflexes allow a combatant to attack faster and have a chance to deal a preventive strike. Additionally, the chance to block increases by one third per Reflex Point."


 * Reflexes affects character's turns. Characters with higher Reflexes get to act first. It also affects chance to block (Each 3 Reflex points increases Block chance by 1%)


 * Reflexes can only be raised by equipment.

Perception

 * "Increased Perception results in increased damage when using Pistols, Assault rifles and shotguns."


 * Perception affects minimum and maximum damage of firearms. Perception is increased by raising any of the 3 firearms skill, making it the easiest to improve.

Intelligence

 * "Increased intelligence results in more effective damage done by poison, splinter and fire damage."


 * Intelligence affects damage by Engineering attacks and traps. It is increased by raising Engineering combat skill.

Critical Hits

 * "Critical Hits increase the damage of an attack by 50%. This can result in devastating damage when performing chain attacks. Raising the Survival skill level increases the chance of Critical Hits."


 * Chance to block is increased by raising the Survival skill.

Chance to Block

 * "Blocking an attack reduced (sic) the damage received by 50% and prevents negative status effects like Stun, or K.O. The attribute Reflex increases the chance to block by a third."'


 * Chance to block is increased by raising the Cunning skill.

Defense

 * "Defense reduces damage taken by melee, throwing weapons and firearms."


 * Defense is increased by raising Craft skill.

Resistance

 * "Resistance reduces damage taken by fire, traps or poison."


 * Resistance is increased by raising Medicine skill.