Skills

Skills in Dead Age are divided into two categories: combat skills, and job skills. The former are used in combat, whilst the latter are used when performing 'jobs' such as crafting ammunition or guarding the camp. Each skill has ten levels, each requiring more points than the last to obtain.

Melee
The melee skill pertains to unarmed combat and will be especially useful early on when ammunition is scarce. Even when ammo is plentiful, it has some useful skills that can incapacitate or finish off an enemy.

Each point in this skill adds +1 to Strength.

Shotgun
The shotgun skill allows a way to damage multiple targets at once. Magazine capacity is reduced, but overall damage output is increased.

Each point in this skill adds +2 to Perception.

Handgun
The handgun does the least damage of the ranged weapons, but the abilities it has make up for it.

Each point in this skill adds +2 to Perception.

Assault rifle
Assault rifles afford the highest damage to individual targets, and along with shotguns have the highest overall damage output.

Each point in this skill adds +2 to Perception.

Engineer
The engineer skill provides auxiliary abilities that typically do damage over time.

Each point in this skill adds +3 to Intelligence.

Medic
The medic skill grants support abilities such as the ability to heal and buff allies.

Each point in this skill adds +3 to Constitution, granting the character an extra 15 HP.

Survival

 * "Unlocks the Hunter and Blacksmith jobs. The Blacksmith can craft ammunition of quality levels 1. The Hunter can produce 5-7 food rations per hunt."


 * Each point in this skill adds +2 to Critical Hits.

Crafts

 * "Raises the job level of the Outfitter and Gunsmith. Unlocks new crafting recipes and increases the quality of crafted items."


 * Each point in this skill adds +2 to Defense.

Medical

 * "Unlocks the Physician job. Medkits can be crafted."


 * Each point in this skill adds +3 to Resistance.

Cunning

 * "Unlocks the Guard job. Survivors can be assigned as guards to reduce damages from camp invasions or even prevent them. Guards protect the camp from unwanted attacks."


 * Each point in this skill adds +2 to Chance to Block.